#ifndef DRAW_H_INCLUDED
#define DRAW_H_INCLUDED

  #include "structs.h"
 extern void drawMap(void);
  extern void drawAnimatedEntity(GameObject *entity);
  extern void drawHud(void);
extern void drawString(char *text, int x, int y, TTF_Font *font);
extern void initPlateforme(int x, int y, int type);

  extern Gestion jeu;
  extern Map map;
  extern GameObject player;
extern GameObject monster[];
extern TTF_Font *font;

#endif // DRAW_H_INCLUDED